Are you developing a game with a story or persistent progress? Join this session to learn the best practices and techniques for implementing a save game system in Unreal Engine. Alex Stevens, former Evangelist for Epic Games and software engineer for The Orphanage, will cover the technical details of how to implement the system, as well as the design considerations that go into creating a robust and scalable save game system.
https://dev.epicgames.com/community/learning/talks-and-demos/4ORW/unreal-engine-serialization-best-practices-and-techniques
I want to thank Alex Stevens for this excellent and thorough guide to an advanced save system. It is extremely helpful, interesting and well made.