During this session, Big Bad Wolf Studio will present a tool developed for Vampire the Masquerade: Swansong which procedurally generates level sequences from dialogue scripts that are automatically created and filled with camera cuts, animations, sounds, and various events to handle subtitles, jumps between sequences, and conditions.
https://dev.epicgames.com/community/learning/talks-and-demos/63xP/unreal-engine-procedurally-generating-level-sequences-from-a-dialogue-script-unreal-fest-2024