Procedural Content Generation (PCG) is incredible, but almost everyone is building forests. Let’s go another direction!
In this session recorded at Unreal Fest Bali, Epic Senior Technical Artist Chris Murphy provides a live demonstration of PCG, leveraging cutting-edge techniques from UE 5.5 and 5.6, to generate an urban biome.
Learn more about the PCG framework in Unreal Engine here: Procedural Content Generation Overview | Unreal Engine 5.7 Documentation | Epic Developer Community
https://dev.epicgames.com/community/learning/talks-and-demos/7OGd/unreal-engine-procedural-roads-and-buildings-in-pcg