Following on from our first ‘Optimizing UE5’ session focused on Nanite and Lumen, in this second and concluding part, we’ll continue our discussion of how you can build visually sophisticated, performant experiences using VSMs, TSR, and World Partition, and how you can scale that content across a wide variety of platforms.
https://dev.epicgames.com/community/learning/talks-and-demos/VlO2/unreal-engine-optimizing-ue5-rethinking-performance-paradigms-for-high-quality-visuals-pt-2-supporting-systems-unreal-fest-2023