Epic_ELT
(Epic Education, Learning, and Training)
1
Watch the recording of our presentation ‘New Character Physics in UE5: Can You Pet the Dog?’, originally shown at our booth at GDC 2023.
The new Physics Control component is a plugin that enables you to add simple, intuitive, and powerful physically based controls to a Blueprint in Unreal Engine 5.
In this talk, we demonstrate the basics of getting set up by using a procedural worm to move around. Then, we transition to animating a puppy, playing catch with him, and thanking him for the game.
Awesome, thank you very much for the tutorial. I would also like to have access to the project to study the physic control component in more detail. Would it be possible to have access to the project?
Yes, please share a project, or similar, becouse we are confused about this things:
what is “world” and “parent” controls, their diffirencies
why “world” and “parent” controls return 0.0.0 in translation and rotation when i use “create controls from limbs” (is 0.0.0 relative to bone? when i move bone with physics handle component controls is still 0.0.0)
what should i input in name field in “set control data” node (for example i have bone “head”): head, head_0, WorldSpace_head_0, ParentSpace_head_0 to change control data like strength if i “create controls from limbs”
what is control point
that’s not all questions, i have many of them )) So it would be simplier to just share a project, thanks.