Talks And Demos: Myth-Busting “Best Practices” in Unreal Engine | Unreal Fest 2024

Watch this recorded session from Unreal Fest Seattle 2024 that uncovers the truth behind Unreal Engine best practices.

Are Ticks really that problematic? Should you make all your meshes Nanite? Is the ChildActorComponent truly cursed? Should you never use Cast?

You’ve probably heard many of these so-called "best practices”. Check out this video to put them to the test and find out which ones are true and which ones are bust

To learn more about Unreal Engine, check out our website: https://www.unrealengine.com/en-US

https://dev.epicgames.com/community/learning/talks-and-demos/0ywo/myth-busting-best-practices-in-unreal-engine-unreal-fest-2024

1 Like

@Epic_ELT When a guy comes in with with a lab coat and heavy accent to talks about UE, you better listen cuz they know everything :joy: Great presentation sir… I am new to UE but currently learning from Coursera and from here and YouTube. My next task from the course is to make our first game.

If you have time, could you please make a video of building a nice small world, exporting free materials from FAB adding environmental sounds like bird, wind, background music, footstep sounds and adding assets like small lake, rocks, fire, lights showcase and few old buildings in a forest. I am currently using UE 5.5.1

Thank you for reading and have a nice day.