MetaSounds represent a complete redesign of audio inside UE. Developers can leverage MetaSounds to add complexity and variation to their audio or even generate procedural systems with sample-accurate timing and control at the audio-buffer level.
https://dev.epicgames.com/community/learning/talks-and-demos/lMK/metasounds-in-ue5-from-miniguns-to-music
Hi @Rudy.Triplett,
Was following along with your tutorial, really nice easy to reuse content but I hit a block at the Send/Receive nodes. Fairly new to Metasounds/UE so I could have missed something obvious, but I couldn’t find those two nodes and they seemed pretty important to how you created the music in your demo.