Talks And Demos: Megascans 3D Asset Processing | Unreal Fest Orlando 2025

This presentation delves into how Quixel’s asset processing pipeline has evolved over time to provide the optimum experience of utilizing photogrammetry-based assets in real-time use cases for UE/UEFN. Pipeline engineers discuss the custom tools and processes developed to achieve this, along with best practices for setting up a Quixel Megascans asset for best quality and performance.

The session also dives into the performance and quality improvements made to Megascans assets for Fab. This includes a comprehensive overview of the efforts to overhaul the LOD chain into structured tiers, calibrate texture maps for plug-and-play usability, and optimize topology to maximize the efficiency of real-time budgets.

https://dev.epicgames.com/community/learning/talks-and-demos/VE9R/unreal-engine-megascans-3d-asset-processing-unreal-fest-orlando-2025