Join us for a practical introduction to photogrammetry using RealityCapture. In this session, we’ll walk you through the process of creating 3D models from images, focusing on a straightforward workflow that can benefit professionals across various industries. We’ll explore essential post-processing techniques like smoothing and simplification to enhance model quality and fit polycount budgets. You will also learn how to bake textures from one model to another and how to create normal and displacement maps. Finally, you will see how different types of models can be imported into Unreal Engine for a range of polycount and texture budgets. By the end of this session, you’ll have a solid understanding of the photogrammetry workflow and be equipped to utilize RealityCapture effectively in your projects.
https://dev.epicgames.com/community/learning/talks-and-demos/PYBZ/capturing-reality-mastering-photogrammetry-crafting-3d-models-with-realitycapture-unreal-fest-2024