Splash Damage’s Matthias Siemonsmeier talks about Gears Tactics’ AI system and how it was built to facilitate fast enemy turns while preserving clarity for the player, to enable a high kill count, and to pose tough but solvable challenges.
https://dev.epicgames.com/community/learning/talks-and-demos/b7a/make-it-fast-simultaneous-ai-actions-in-gears-tactics-unreal-fest-online-2020