In this session recorded at Unreal Fest Bali 2025, Daniel Mor of Virtuos provides an in-depth look at the power of procedural generation in Unreal Engine 5, walking through the entire process of creating dynamic cities and buildings using the PCG (Procedural Content Generation) framework.
From crafting modular assets to designing flexible grammar rules, this session explores how to automate the creation of complex environments. Mor also shares key insights on packaging Blueprints, optimizing workflows, and a variety of tips and tricks to streamline your development process.
Whether you’re new to procedural generation or looking to level up your skills, this session will equip you with the tools to build scalable, immersive cities with ease.
Learn more about the PCG framework in Unreal Engine here: Procedural Content Generation Overview | Unreal Engine 5.7 Documentation | Epic Developer Community
https://dev.epicgames.com/community/learning/talks-and-demos/Z1wa/unreal-engine-leveraging-pcg-for-building-and-city-creation