We explore how the Mass Framework in UE5 represents a new paradigm in how we stage entities with behavior in Unreal Engine. We talk about how Mass facilitates data-oriented design, enabling you to create Fragments, Entities, and Processors from scratch.
https://dev.epicgames.com/community/learning/talks-and-demos/37Oz/large-numbers-of-entities-with-mass-in-unreal-engine-5
Is the source of the demonstrated project available somewhere?
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Iām also wanted to see the source code. As a new-ish programmer compile errors are making this a bit hard to get working.
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