Talks And Demos: Introduction to Horde: a Technical Primer

In this session recorded at Unreal Fest Bali 2025, Epic Games’ Jack Condon gets you up to speed on using Horde, UnrealGameSync (UGS), studio telemetry, mobile dev iteration, and other dev ops tools.

In this talk, Jack gets into the weeds on how these systems work together and how you can easily set them up in your own studio environment. The aim is to demonstrate ways you can save on R&D time and take full advantage of Unreal Engine’s dev op tools in 5.5 and above.

If you’re curious about automation in Unreal Engine—or you’re keen to onboard your team with knowledge on the subject—this talk is for you.

Learn more about Unreal Engine here: unrealengine.com

https://dev.epicgames.com/community/learning/talks-and-demos/pYJ0/unreal-engine-introduction-to-horde-a-technical-primer