Talks And Demos: How to Start Your Project at 60 FPS and Keep It There

This article is a repository of resources from Matt Oztalay’s Unreal Fest Chicago 2026 session. Additional resources, cvars, and more referenced during the session.

https://dev.epicgames.com/community/learning/talks-and-demos/YoB7/unreal-engine-how-to-start-your-project-at-60-fps-and-keep-it-there

The part of the article that shows how to set the default scalability of the editor viewport doesn’t work for me. I tested in UE 5.5 and 5.8. I tried putting the suggested settings in ProjectName/Config/DefaultEditorSettings.ini:

[ScalabilityGroups]
sg.ResolutionQuality=100
sg.ViewDistanceQuality=2
sg.AntiAliasingQuality=2
sg.ShadowQuality=2
sg.GlobalIlluminationQuality=2
sg.ReflectionQuality=2
sg.PostProcessQuality=2
sg.TextureQuality=2
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.ShadingQuality=2
sg.LandscapeQuality=2

That should put my default scalability to High, rather than Epic. However I’m still getting Epic as the default in my editor.

Edit:

Upon further testing, In ProjectName/Config/DefaultEngine.ini, this almost works:

[ConsoleVariables]
sg.ResolutionQuality=100
sg.ViewDistanceQuality=2
sg.AntiAliasingQuality=2
sg.ShadowQuality=2
sg.GlobalIlluminationQuality=2
sg.ReflectionQuality=2
sg.PostProcessQuality=2
sg.TextureQuality=2
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.ShadingQuality=2
sg.LandscapeQuality=2

It applies those settings on project launch, though it doesn’t make it the “default”, meaning if I click to change the viewport back to “default”, it changes it to Epic scale. This makes sense given it’s just console commands and not setting changes.

However, I’d still like to know how to set the actual default value.

Awesome talk!
Thank you SO SO much for putting the content in text form. So i can read at my pace and copy/paste some values!