Talks And Demos: How to Create Masks With the Custom Stencil Buffer | Tips and Tricks | Unreal Engine

This episode focuses on using the Custom Stencil Buffer in a Post Process Material which allows us to alter how multiple objects are rendered on the screen. Thanks to the Custom Stencil Buffer each object can have a completely different rendering style.

https://dev.epicgames.com/community/learning/talks-and-demos/JM/how-to-create-masks-with-the-custom-stencil-buffer-tips-and-tricks-unreal-engine