Talks And Demos: Horde on a Budget: Cost-Effective Infrastructure for Small Teams

In this session recorded at Unreal Fest Bali 2025, Ash Sewell explores how a small team at S1T2 leverages Horde for their CI/CD pipeline.

Ash breaks down S1T2’s hybrid approach of hosting the Horde server on AWS while running build agents on-premises; shares some tips on choosing hardware for build agents; and discusses the ways the studio reduced costs.

Additionally, Ash covers practical ways to use and configure Horde, like integrating Unreal Game Sync, and discusses the pros and cons for pre-compiled binaries, setting up an authentication provider, and gives overview of how S1T2 is building Unreal plugins with Horde.

Some aspects of Perforce are also discussed, such as configuring streams for Unreal Engine source code, and how to use a Perforce proxy to reduce sync times. Finally, Ash showcases an example of extending Horde’s functionality by implementing a custom notification sink to send Discord alerts.

Whether you’re interested in Horde, or evaluating different CI/CD

https://dev.epicgames.com/community/learning/talks-and-demos/Vxeq/unreal-engine-horde-on-a-budget-cost-effective-infrastructure-for-small-teams