Watch this webinar and find out how to create motion graphics for sports broadcasts and live events using Unreal Engine.
Rev your engines—it’s time to explore the Hype Chamber sample, a flexible, real-time broadcast graphics package originally developed as part of a reimagining of the Rocket League Championship Series live esports broadcasts.
In this webinar, we take a look at this new broadcast and live events sample project to demonstrate how production-ready sports graphics can be systemized using Unreal Engine. You’ll learn how to build highly customizable graphic packages that enable artists to switch 3D models, textures, materials, and lighting from a single Blueprint controller.
https://dev.epicgames.com/community/learning/talks-and-demos/vZp2/unreal-engine-explore-the-sports-broadcast-and-motion-graphics-sample