Talks And Demos: Enhanced Validation: Lessons From a Custom AAA Implementation

Unreal Engine has an evolving validation system, primarily for assets. LightspeedLA implemented enhancements to cover actors and restrict search depth for aggregate assets like Level Instances.

The result is a robust submission workflow that took the team from multiple build breakages a day to about two or three support requests a week, for sorting out assets errors prior to submission.

This session recorded at Unreal Fest Bali discusses this system, and also the future of validation, such as more user-friendly messaging, potential code and Blueprint validation, and self-serve error fixing via the Fixer framework.

Learn more about Unreal Engine here: unrealengine.com

https://dev.epicgames.com/community/learning/talks-and-demos/2Kqx/unreal-engine-enhanced-validation-lessons-from-a-custom-aaa-implementation