Talks And Demos: Cultural Relevance: Telling Local Stories through UEFN and RealityScan | Unreal Fest 2023

In this beginner-level technical talk, we explore UEFN and how you can create gameplay experiences that resonate with players in emerging markets.

Join us as we showcase inspiring examples of content crafted by talented local developers, highlighting the transformative power of integrating cultural narratives, landmarks, and environments into the world of video games. We’ll delve into the practical process of leveraging the RealityScan app, which enables developers to scan real-world objects and locations using their smartphones, converting them into digital assets.

Discover how the integration of these localized elements into UEFN, combined with devices, enhances the video game experience and connects players with their local stories on a global stage. This talk offers a valuable starting point for developers interested in harnessing the potential of UEFN to unlock cultural relevance in games, fostering increased adoption of UEFN and ‘Fortnite’ in emerging markets.

https://dev.epicgames.com/community/learning/talks-and-demos/1JLr/fortnite-capturing-reality-cultural-relevance-telling-local-stories-through-uefn-and-realityscan-unreal-fest-2023

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Hi, I have a technical question regarding the merging of components. Perhaps this is the wrong place to post this - I am new to the community and I have never posted in a forum before. Where can I get answers regarding my problem with merging components? Any help would be greatly appreciated. Thanks! Lionel

Hi Lionel,
you are right, as this topic is different to your issue. You could start a new topic on our forum with your problem.
I can see that you also contacted our support, so your issues will be solved there.
But as a quick hint for your problem, it helps when your components are georeferenced (then you can use Merge georeferenced components setting), when there is a good overlap (quite high for images and scans) or the most successful way is to use control points (placed on both components, minimally three control points placed on minimally three images/LSPs).