In this session recorded at Unreal Fest Bali 2025, Mod Ratchata from M2 Animation gives a behind-the-scenes look at how the studio transitioned from pre-rendered production to real time.
Watch to find out about the risks M2 Animation took, the challenges that came up during production, and how the team figured out solutions along the way.
Topics covered include moving from Redshift to Unreal Engine, with artist and director perspectives on shifting to real-time rendering; communication insights around building a user-friendly startup kit to onboard new artists; learnings on workflow, from asset creation to shot assembly in a real-time pipeline; and of course, challenges faced and key lessons learned along the way.
Learn more about animating in Unreal Engine here: unrealengine.com/uses/animation
https://dev.epicgames.com/community/learning/talks-and-demos/woL7/unreal-engine-building-real-time-cinematics-at-m2-animation