You can build a scene, but can you build a world? This talk delves into the tools, workflow nuances, and best practices involved in developing a large, open world in Unreal Engine 5. Topics include getting the most out of One File Per Actor, how to handle co-development within large teams, and common pitfalls to avoid. We’ll also walk through a slate of simple tips and tricks to streamline your world building.
https://dev.epicgames.com/community/learning/talks-and-demos/jwlJ/unreal-engine-building-bigger-changing-your-workflow-for-building-worlds-instead-of-scenes-unreal-fest-2023
Thanks for this good overview, and for advises and tips.
Happy to see you’re working on 3D cells grid for world partition. I was gonna to ask for it until I saw it’s in your roadmap, great!
Goods news! This is in 5.4 so it’s not far off prime-time.
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