Talks And Demos: Building advanced effects in Niagara | Unreal Engine

This demo covers UE’s new VFX system, and extends what begins as simple functionality into an advanced character disintegration effect and provides a demonstration of the kind of advanced systems that developers can achieve in their own projects!

https://dev.epicgames.com/community/learning/talks-and-demos/9k5/building-advanced-effects-in-niagara-unreal-engine

This tutorial is really great. I was wondering if anyone could expand a bit on the Mesh Reproduction Sprite module and how you can use it on a skeletal mesh that has multiple materials. How do you target one material at a time and build up the entirety of the skeletal mesh with multiple emitters so all materials can show correctly? Is it using the Sampling Regions parameter? Cause I can’t seem to get that to work correctly for me. Any help or guidance would be greatly appreciated.