Imagine an Art Department on a film or TV series where walls crumble, not literally, of course, but conceptually. Where the tools you rely on (SketchUp Pro, Rhino) seamlessly integrate with the power of Unreal Engine (UE) and Twinmotion. This isn’t just about virtual production; it’s about a complete revolution.
My vision is a unified Art Department. A place where assets flow effortlessly from concept art and pre-vis to final construction drawings and VFX. A dynamic workflow that bounces between UE/Twinmotion/Twinmotion Cloud and ultimately back to SketchUp using Datasmith for live updates. This approach eliminates the traditional bottlenecks, fostering a truly collaborative environment.
But how do you, the designer already wielding SketchUp like a pro, bridge the gap to UE? Fear not! This session is designed to empower you. We’ll show you how your existing design skills are the secret weapon you already possess.
https://dev.epicgames.com/community/learning/talks-and-demos/9dLB/unreal-engine-twinmotion-breaking-down-walls-merging-traditional-art-departments-with-virtual-production-unreal-fest-2024