Rare’s Senior Software Engineer Jon Holmes covers the techniques employed to efficiently manage the scale of Ticking Components and Actors within Sea of Thieves and how it all plugs in neatly inside Unreal Engine 4.
https://dev.epicgames.com/community/learning/talks-and-demos/kzz/aggregating-ticks-to-manage-scale-in-sea-of-thieves-unreal-fest-europe-2019-unreal-engine