In this presentation, Technical Artist Xiao Yue will walk through how to leverage the sim stage and some advanced data interfaces in Niagara to create various physics simulations. This includes exploring particle-based constraints and grid-based fluid effects. She’ll also share some exciting updates on the Niagara Fluids plugin.
https://dev.epicgames.com/community/learning/talks-and-demos/pLpM/unreal-engine-advanced-niagara-vfx-fluids-simulation-stages-and-more-unreal-fest-gold-coast-2024