In this presentation, Technical Artist Xiao Yue will walk through how to leverage the sim stage and some advanced data interfaces in Niagara to create various physics simulations. This includes exploring particle-based constraints and grid-based fluid effects. She’ll also share some exciting updates on the Niagara Fluids plugin.
https://dev.epicgames.com/community/learning/talks-and-demos/pLpM/unreal-engine-advanced-niagara-vfx-fluids-simulation-stages-and-more-unreal-fest-gold-coast-2024
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Is there anywhere sample projects are provided?
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Is there any plan to release the project ?
Bump… any word on the project files for this? Uniting character movement, physics fields and particles is a massive upgrade for the engine.
Amazing session! Niagara keeps pushing the boundaries of real-time VFX, and seeing fluid sims, particle constraints, and the latest Niagara Fluids updates in action is so inspiring. Huge respect to Xiao Yue for making advanced techniques feel approachable