Creating an atypical game in Unreal Engine requires some atypical workflows—and with atypical workflows come atypical problems.
Accompanied by co-speaker Alissa Vovers, Summerfall Studios will look at several practical examples of tools they created during the development of Stray Gods: the Roleplaying Musical to tackle some of these problems where they weren’t able to leverage existing Unreal Engine tools to their full potential.
We’ll discover how these tools empowered and supported the team, allowing them to create content at a scale much larger than they would have been able to otherwise.
https://dev.epicgames.com/community/learning/talks-and-demos/eBZv/unreal-engine-a-few-good-tools-how-a-small-team-of-engineers-can-make-a-big-difference-unreal-fest-gold-coast-2024