In my project I have a button that’s supposed to save a screenshot to the disk, I use the “HighResShot” command through blueprint and it does work, the only problem is that it leaves out the UMG elements, and that’s a big problem for my project because it depends mainly on the information being displayed through the UMG…
Is there any way I can save a screenshot to the disk including all the UMG widgets on the screen, if that’s not possible is it possible to render the screen content including widgets to a texture so I can use it on a 3d object inside the viewport and take a screenshot of that…
thanks in advance…