Taking Damage, and Stopping Character Animations When Ragdolling?

Hello, I’m having trouble getting my character to take damage. I have the following set up:

I’ve tested the rest of the script, and the character input stops. However the character continues to use the walking animation when the physics are simulated. As a result they end up walking in place while lying sideways. Any help would be greatly appreciated.

Have you figured this out?
I’m not great at this but I think your problem is caused because you simulate the capsule. Try to simulate the skeletal mesh instead and see if it works.


The Docs on this for anyone looking for the solution: