I’m have made it so that when the player collides with a trigger, a mission shows on screen. I’m trying to make it so that the mission goes off screen about 2 or 3 seconds after the player has stopped colliding with the trigger. I’ve tried the “Remove all widgets” node but this makes it so that no other missions are able to show up after the first one has been displayed but I want other missions to be able to display after that.
Here are my blueprints:
you need to keep track of that CurrentMissionWidget in a variable, and grab that variable , do a remove from parent.
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Thank you brother
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