I have a scenario where we’re spawning a couple of hundred objects into the world that dynamically get a random mesh and asociated material. Basically a bunch of object that are spawned and start following spline components around the world.
I’ve been using the “Nearby Spawned Actors” as a source in take recorder but It doesnt take into account which static mesh and material is altered at run time and they just playback with the default mesh.
I’ve been looking into it and can’t see a way to even add the static mesh as a captureable / keyable property of a spawned object like you can do to an in level object.
even custom exposed variables don’t appear to record with their own runtime values to be able to force a construction script update to the correct mesh based on a table or such.
The “Nearby Spawnable Objects” filter item in take recorder is pretty option limited. Be great if you could add subobjects or variables in the class as stuff that is being captured.
Any ideas?