take recorder replay render als

is it posible to render editor gameplay replay!
but purest pure replay of the events i see and hear and happens inside while playing some allredy orchestrated events in my viewport and later watching in sequencer(sequencer is relativly still good)
what i mean is play the game ON press takeshitRecorder-ON in that gameplay and u heave ALS charachter player(not the basecharachter!) CHECK and he(u youself as charachter player) u press alt JEAH use a gun BAM lets say u shoot somethin BAM
u render …
what will happen is
als(not base charachter!) weapon is has location offset
if u alt offset again
npc deaths may not happen or particle missing or just standing
sound attenuation what come on people
i didnt wann know all this gameplay charachter mode is simulating is false or if reference parent class stuff blueprint ffmpeg game logic i just wanna render some ragdoll scens fast
i dont want to add a gun later in some yet another menu so called animation and constrain the same gun and add muzzle aggain set the sound in sequencer and npc animations and ik this fk that rig couse its done via gameplay allready done the animation and its good