Take Recorder on Metahuman mocap finalizing too long

Hi all.
When using Take Recorder with a Metahuman to capture body mocap from a suit and face from LiveLink Face, if I make a somehow long recording (more than 1 min), it takes so long to finalize the take, sometimes more than 30min. And then opening the sequence is so long too. And now after the finalizing, restarting the project just hangs until it crashes with following report:

  • Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000a8

  • UE4Editor_MovieSceneTracks

  • UE4Editor_MovieSceneTracks

  • UE4Editor_CoreUObject

  • UE4Editor_MovieScene

  • UE4Editor_MovieSceneTracks

  • UE4Editor_ConcertSyncClient

  • UE4Editor_ConcertSyncClient

  • UE4Editor_DisasterRecoveryClient

  • UE4Editor_DisasterRecoveryClient

  • UE4Editor_Core

  • UE4Editor

  • kernel32

  • ntdll

I’ve already tried it on a new project with new Metahuman, seems the same. I’ve unchecked “Reduce keys” but doesn’t seem to change much.

Any help will be greatly appreciated, since this way it’s barely usable in a creative flow, when we need to wait so long between the takes.

1 Like

Bump on this. All the same issues.

2 Likes

uncheck Record Timecode in Take Recorder Settings