Hey all, as the title states I’ve got an issue regarding the take recorder that I haven’t been able to find a solution to.
The problem is that when I play/run the game normally the player/character size is correct but when viewing that recorded take back, the character size is altered by 100x. The position of the character is also altered during this, moving them significantly up from the originally recorded position (if I fix the scaling issue, if I don’t fix the scaling issue the character is VISUALLY on the ground but the capsule component and camera are locked to the upwards position, this is particularly a problem since with the 100x scaling my inverted hull no longer works and I would like to switch between cameras in the sequencer).
Any help/advice or even just a general direction I should start looking to fix the problem would be greatly appreciated. I’ve also attached in comments a bunch of pictures which I hope will illustrate the issue clearly.
This image shows the recorded take and the scaling issue occurring. The small black blob on the bottom of the capsule component is the actual character but the only thing visible is a broken inverted hull. You can also see on the details panel the scaling of the component (100x)
close up of the broken inverted hull, parts of the character can still be seen underneath (e.g. the small grey bit near the back of the character)
Scaling down the character to 1x fixes the issue with the inverted hull but moves them up significantly from the original taken position
This is the character as seen when previewing the game normally and is what I took the ‘take recording’ from and what I want it to look like
The BP for comparison - the scaling of the capsule here is 1x not the 100x visible in the recorded take