Hello friends,
I am new to blueprint, have some issues…
simple character running around randomly… I put some stone 3d models in it… when player touch the stone I want to give him a super power to run fast for 2 to 3 seconds. & particle trails will also spawn behind while he runs fast.
I created a simple blueprint of a stone. & it destroys when player overlaps. it works well but I am increasing the player speed & spawning particles is not working properly.
check the attachment…
You do realize you’re spawning a particle system, at every timeline update, right? That’s a lot of particle systems.
Also, you’re spawning at the Actor Location, which is basically at the character’s belly.
Have you consider, a particle system component, attached to a socket in the mesh, which then can be activated whatnever is ncessary?
Hello,
I attach the particle system to tail bone socket. & initially i deactivated it.
In another stone(static mesh) blueprint we did following.
when character hit the stone it get high speed for 2 seconds, I want to activate that particle system in 2.jpg when it overlap or hit the stone
feels like I am doing many things wrong… help me out please…
In terms of design, the power-up BP is not right. The player should be in charge of changing the states of his speed and particles.
So:
In the player BP, create a custom event that will be called when powering up. It will be responsable for enabling/disabling the particle system (2 seconds interval) and modify the character’s velocity accordingly:
In the power-up BP, once the player overlaps it, it will call the custom event we created above in the player, spawns a particle system for a collecting visual effect and destroy the power-up:
just woowww… thank you so much… it worked perfectly…
I just have one question … I really want to learn blueprints from basic fundamentals … will you teach us please… & how do you charge? let me know…