I’d like my floating pawn to take damage from colliding with any mesh in the scene (walls, ceilings, objects, etc) and/or landscape. What’s the best way of accomplishing this?
I already have a health setup. I just don’t know how to apply the damage.
A pawn with a floating movement component will generate Event Hit so you can use that as is:
Event Hit
Or, if you want to leverage the actual damage system (because it comes with Features), you can have the Pawn hurt itself => the nodes on the right.
Thanks, that helped!
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