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Take control over camera using "CameraShake" methods?

I would like to manually rotate the camera based on gameplay such as weapon recoil (Not using camera shake), but i can’t simply do:


CameraComponent->SetRelativeRotation

because due to how it’s setup the camera seems to only listen to ControlRotation every tick, so if i rotate the camera it just snaps back straight after.

Applying CameraShake works exactly as intended which is great, only problem is that i would like to do what i said above but CameraShake just lerps from one
rotation to another until it is finished.
Is there any way i could add my own camera rotation offset using the same implementation as CameraShake since the camera seems to respond to that?

[PS] I tried to sift through the CameraShake source code but their are so many layers upon layers of code that i couldn’t get anywhere.