taiyanggongqijun - Realistic Female Boxer Fully Rigged Game Ready Fighter 写实女性拳击手角色全身绑定 可面部表情与动作

This is a high-quality realistic female boxer character designed for Unreal Engine and real-time production workflows.

The character features a strong athletic body structure, detailed skin shading, and a clean animation-ready topology. It is fully rigged and supports both body movement and facial expressions, making it ideal for fighting games, cinematic sequences, sports simulations, and character-driven storytelling.

The included source formats (FBX, Blender) make integration into production pipelines fast and efficient.

Key Features:

Fully rigged female fighter character

Clean topology optimized for animation

Facial expression system included

Realistic skin, muscle and material detailing

Suitable for fighting / sports / cinematic projects

Game-ready and production-ready workflow

Perfect for game developers, animators, and studios needing a strong, realistic female combat character.

这是一个高质量写实女性拳击手角色模型,专为 Unreal Engine 实时渲染与游戏制作流程打造。

角色拥有健美运动员级别的身体结构、真实皮肤材质细节以及优化过的动画拓扑结构。

模型已完成完整骨骼绑定(Rig),支持全身动作与面部表情,可用于格斗游戏、体育类项目、影视动画以及角色叙事制作。

同时包含 FBX 与 Blender 源文件,方便直接导入生产流程。

主要特点:

完整绑定女性格斗角色

动画友好型拓扑结构

支持面部表情系统

高质量皮肤与肌肉细节

适用于格斗 / 体育 / 影视项目

游戏与制作双用途资产

适合需要“强表现力女性角色”的游戏与动画团队使用。

技术说明

Asset Information | 资产信息

Asset Type: 3D Character / 3D角色模型

Character Type: Female Fighter / 女性格斗角色

Rig: Fully Rigged Humanoid / 完整人形绑定

Engine: Unreal Engine 4 / 5 Compatible

Format: FBX + Blender

Mesh | 模型信息

Realistic Human Anatomy / 写实人体结构

Clean Quad-based Topology / 干净四边面拓扑

Game-ready optimized mesh / 游戏优化网格

High detail facial sculpt / 高精度面部雕刻

Materials | 材质

PBR Workflow / PBR材质流程

High quality skin shading / 高质量皮肤着色

Realistic subsurface scattering / 次表面散射

Texture maps included / 包含贴图

Rigging & Animation | 骨骼动画

Fully rigged skeleton / 完整骨骼绑定

Facial expressions supported / 支持面部表情

Animation-ready setup / 动画就绪

UE compatible rig / 兼容UE骨骼系统(可重定向)

Included Files | 包含文件

FBX (Model + Rig)

Blender Source File (.blend)

Use Cases | 使用场景

Fighting Games / 格斗游戏

Sports Simulation / 体育模拟

Cinematics / 影视动画

Virtual Production / 虚拟拍摄

Character Design / 角色设计Textures (PBR maps)