Tags in triggers are not handled

Unreal 4.24.4

When I append tags to property in the TriggerBox (or TriggerBase) I can’t access them from “Tags” array.
To recreate the problem, create standard empty project and setup it like this:

Hi! Both actors and components have Tags (more precisely Actos have Tags and Components have ComponentTags). In your Blueprint Nodes you check Actor Tags, while in your Details Panel you have set ComponentTags.

Yes, You’re right - when I took component class, I’ve got my tags.
Thanks, for help