I have been wanting to deploy some Unreal projects of mine onto my SHIELD Tablet. I already had TADP 3.0 installed on my PC and It has already setup the appropriate system variables that are expected (ANDROID_HOME, NDKROOT, ANT_HOME and JAVA_HOME). My device is detected in ADB and I have been successfully deploying non-Unreal apps and games to my tablet successfully.
Does Unreal Engine not support TADP 3.0 currently and will I have to replace it with TADP 2.0 which is included with the Engine?
In the Editor, my device is displayed in the “Device Manager” view but I cannot see in in the “Launch” menu. Also, trying to package an Android application brings up a generic dialog box pointing to the Android Quick start webpage without giving further info about what specifically is missing from my system. Any help on this will be much appreciated.