Hello @SSLKGames,
Great minds think alike! I love DnD. It has been a subconscious motivator in many of my game designs. I have a dream to develop a 3D World in which GMs an Roleplayers could create adventures in with the full imagination you experience in a TableRPG.
Rev-share Game Dev requires a lot of dedication, persistence, and creativity to keep your project alive. Would like to see a project like yours come to life. I’m curious as to what monetization strategies you’ll implement to generate revenue/profits. Do you mind sharing those details?
*** OPTIONAL READING ***
As I stated above, I’m subconsciously developing PBR 3D Table RPG Simulator: God of Dreams. G.o.D is inspired by classics TableRPGs I played many years ago: RIFTs, Generic Universal RolePlaying System, and Adventure Construction Set. I’m electing to use True First Person / Third Person perspective combo for deep immersion. ‘VR-Support’ is planned to take it immersion further.
I’ve focused specifically in learning blueprints replication to initiate my development of Morpheus, an in-game Multi user 3D Construction System to ensure collaborative construction at every layer of design. I desire all of the content to be player created, from the creation of creatures that fill the Compendium, to the Special FX/Damage of Spells in the Grimore. Players create their own stats and skills trees. Upto 4 Game Masters can participate in the construction of the Campaign in real-time with upto 32 Role Players.
Supporting rapid creation is the key. Modular Parts for everything are the building blocks. In-Game assembler is the tools. I’m also leveraging procedural generation. A simple procedural generator will randomly pick parts and attach them. Add some Logic in the selection of picking and you can do something interesting.