Tab keyboard event specifically not working.

With no other tab keyboard events being used in the entire project, im currently stuck on why the tab event does not work on every key press.
some key notes:

  1. there are no other tab key events in any other blue prints
  2. the space bar and u tab key events work just fine, printing “hello” on each press
  3. after some searching in project settings, i have not found anything to suggest that the tab key is already bound to anything
  4. changing the tab event parameters did not change anything noticeable

if anyone could provide some insight i would greatly appreciate it
image
image

It does work fine for me. Did you try turning off ‘consume input’?

I did, and nothing changed.
image
This may be a clue, when i press tab once, the print fires and the blue box appears in my widget. It goes away when i click anywhere, and the process repeats. Is the widget eating my tab key event?

Ah, you’ve got ‘other’ things going on… I think if you try TAB in a plain actor blueprint, it will work every time.

I don’t know what’s happening with your widget, I’m afraid…

hi @awdlkasdf

Is tab auto default used to cycle widgets?

where is the print node in a level/pawn/actor or in your widget event graph?
if its not in the widget then you need to possibly set the focus to viewport on the initial tab press so that the viewport can then take focus back from the widget

“Set Focus to Game Viewport”

1 Like