T3D import

Hi I’m trying to import boxes i exported as FBX from 3d studio max as a test using the T3D script below. Problem is i get the error

"LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘Box007’ is not a standard unreal filename or a long path name. Reason: Path should start with a ‘/’."

The actors import with their locations but the static mesh “shows” in the properties when i first import but doesn’t import into the scene…

Hi the below Script used to work in UE 4.6 but not in 4.8

Begin Map
Begin Level
Begin Actor Class=StaticMeshActor Name=Box001 Archetype=StaticMeshActor’/Script/Engine.Default__StaticMeshActor’
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent’/Script/Engine.Default__StaticMeshActor:StaticMeshComponent0’
End Object
Begin Object Name=StaticMeshComponent0
StaticMesh=StaticMesh’/Game/Box001’
RelativeLocation=(X=0,Y=0,Z=0)
RelativeScale3D=(X=0,Y=0,Z=0)
RelativeRotation=(Pitch=0,Yaw=0,Roll=0)
CustomProperties
End Object
StaticMeshComponent=StaticMeshComponent0
Components(0)=StaticMeshComponent0
RootComponent=StaticMeshComponent0
ActorLabel=“Box001”
End Actor
End Level
Begin Surface
End Surface
End Map

gives me the following error

“LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘Box001’ is not a standard unreal filename or a long path name. Reason: Path should start with a ‘/’.”