T in Transform Location

Hey UE4 users.

I’m designing a system that will spawn an actor at a certain location. (I’m just using 0, 0, 0 for simplicity.) I’ve got my location set, and I am ready to compile, but I notice this ‘T’ node at the top of the blueprint. If someone could tell me what this ‘T’ is and how I use it, I would appreciate it. Thanks!

Transform Location will apply a transform T to a location (by translating / rotating / scaling). You can remove all of those nodes and just right click on “Spawn Transform” and choose Split. This will split the transform into a rotation, location, and scale.