T.C - Auto Lightmap Resolution : Geometry-Driven Density Optimizer

AutoLightmap Resolution Tool is a high-performance Editor Utility designed to automate and standardize Texel Density for Static Lighting. Built for professional pipelines, it leverages UE5 Native Geometry Scripting to analyze mesh topology and apply mathematically perfect Lightmap Resolutions across entire levels/assets in few seconds.

Final lightmap bake quality is fundamentally dependent on the source UV layout created by the 3D artist. While AutoLightmap Resolution Tool ensures the mathematical precision of texel density, it cannot correct sub-optimal UV unfolding, overlapping islands, or insufficient padding.

https://www.youtube.com/watch?v=NoDbWmj0igc