So over the last three days I’ve spent my time working on a sci-fi environment inspired by Jeremy Love’s concept art. I started with the high poly, made my way onto the lowpoly and tileable textures. I’ve taken a bit of Artistic license over the original concept and adapted it slightly to my idea but I’m not going to talk much about it, and let the images speak for themselves, but if you’ve any questions be sure to ask.
Software Used: 3Ds Max 2013, nDo 2 & dDo 5, Unreal Engine 4.
Concept Art:
http://sythen.net/images/Reactor/126_max.jpg
High Poly:
http://sythen.net/images/Reactor/Reactor_HP_3840x2160.jpg
In-Game:
http://sythen.net/images/Reactor/Reactor_Game01_3200x1740.jpg
http://sythen.net/images/Reactor/Reactor_Game02_3200x1740.jpg
http://sythen.net/images/Reactor/Reactor_Game03_3200x1740.jpg
Textures for now are clean, once I’m happy with the rest of the scene I’m going to work on the environmental preset pass in dDo.
Let me know what you guys think,
Sythen.