Good evening find folks here,
I have a few questions as a basic, get you started in the right direction, message.
First, you could say my son recruited me to do a project together, but I almost feel like I’m behind the 8 ball compared to him with knowledge of this stuff as I really haven’t been into gaming in quite a long time. This could be a fun project we do together though.
I’m sure my current rig (2004 Core 2 Duo w/generic 16mb nVidia vc and 4gb ram) would not be sufficient to handle the intense graphical elements of today’s level designing, so that’s the first recommendation I’m looking for. I really don’t feel like putting a system together piece by piece, although I could if that is what is needed. Is there a pre-fab system or one that would need very little in the way of upgrades that would be able to handle Unreal and all other applications that may be needed for developing your first project?
Next, my way of C++ programming is practically non-existent. I have a basic PHP knowledge base as well as Moderate VB or technically you could call it VBA skills. If it were VB scripting, I could knock it out in pretty good time. I’m not sure how these languages will translate over to C++ though. With PHP and VB I pretty much learned it on my own through much forum help over the years and still find myself asking a question every now and then having not actually taken a single class in my life. Is there a book and/or tutorials that covers basic C++ as it relates to content and action development within Unreal that you would recommend?
I understand, by what I’ve researched thus far that Blueprint Scripting may be the way to go for beginners. Is this different from C++ or is it C++ that was already created by someone else or possibly it’s own scripting language within Unreal? I’m not sure that I quite understand exactly what it is.
I’ve watched some basic level creation videos already to visualize exactly what I’m getting myself into. It kind of reminded me of the 90’s when I would create levels for Duke Nukem 3D. I created over 100 levels for that game, but all the game play dynamics and interactions were already setup. All I did was use the level editor to create custom playable levels. Probably the pride of my Duke Nukem levels were the recreation of the Tony Hawk Pro Skater for Nintendo 64 levels, but Duke Nukem Style. Will having that experience help at all in creating levels / an entire game within Unreal?
From what I’ve seen so far, the design elements are already there, you just have to configure them in such a fashion that makes game play interesting and fun.
Lastly, before I go. I want to make sure I have what I need to start with…
- PC Capable of handling all required software
- Pick up Unreal and Install
- Possibly pick up Visual Studio Community (Heard it’s good for the C++ side of things)
- Learn as you go Level designing plus Blueprints and C++
Is there anything I’m missing in the way of software required?
I did hear something about Blender, 3Ds Max or Maya, but I understand they’re more for asset creation and within Unreal is already a vast array of assets to use that for a first project, none of them would actually be required. One of them may be required at some point if you want custom assets within your game, but you can create an entire unique game without it entirely. Is that correct?
Thanks for any assistance,