Hi guys,
Do you know how do get rid of this error that prevent me to cook my iOS project?
I’ve never encountered this issue. Furthermore, this one seems pretty rare to not be able to find something on internet.
UATHelper: Packaging (iOS): ERROR: System.FormatException: Unknown char
Details:
- Engine 4.20.1
- 100% blueprint
- Dev plateform: Mac
Log:
UATHelper: Packaging (iOS): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (iOS): Creating UE4CommandLine.txt
UATHelper: Packaging (iOS): Creating Staging Manifest...
UATHelper: Packaging (iOS): CookPlat IOS, this IOSPlatform
UATHelper: Packaging (iOS): UPL Init: None
UATHelper: Packaging (iOS): ERROR: System.FormatException: Unknown char
UATHelper: Packaging (iOS): at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at UnrealBuildTool.IOSExports.SupportsIconCatalog (Tools.DotNETCommon.DirectoryReference ProjectDirectory, Tools.DotNETCommon.FileReference BuildRecieptFileName) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at UnrealBuildTool.UEDeployIOS.GenerateIOSPList (Tools.DotNETCommon.FileReference ProjectFile, UnrealTargetConfiguration Config, System.String ProjectDirectory, Boolean bIsUE4Game, System.String GameName, System.String ProjectName, System.String InEngineDir, System.String AppDirectory, Tools.DotNETCommon.FileReference Bui
ldRecieptFileName, System.Boolean& bSupportsPortrait, System.Boolean& bSupportsLandscape, System.Boolean& bSkipIcons, UnrealBuildTool.UEDeployIOS InThis) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at UnrealBuildTool.UEDeployIOS.GeneratePList (Tools.DotNETCommon.FileReference ProjectFile, UnrealTargetConfiguration Config, System.String ProjectDirectory, Boolean bIsUE4Game, System.String GameName, System.String ProjectName, System.String InEngineDir, System.String AppDirectory, Tools.DotNETCommon.FileReference BuildR
ecieptFileName, System.Boolean& bSupportsPortrait, System.Boolean& bSupportsLandscape, System.Boolean& bSkipIcons) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at UnrealBuildTool.IOSExports.GeneratePList (Tools.DotNETCommon.FileReference ProjectFile, UnrealTargetConfiguration Config, Tools.DotNETCommon.DirectoryReference ProjectDirectory, Boolean bIsUE4Game, System.String GameName, System.String ProjectName, Tools.DotNETCommon.DirectoryReference InEngineDir, Tools.DotNETCommon.D
irectoryReference AppDirectory, Tools.DotNETCommon.FileReference BuildReceiptFileName, System.Boolean& bSupportsPortrait, System.Boolean& bSupportsLandscape, System.Boolean& bSkipIcons) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at IOSPlatform.DeployGeneratePList (Tools.DotNETCommon.FileReference ProjectFile, UnrealTargetConfiguration Config, Tools.DotNETCommon.DirectoryReference ProjectDirectory, Boolean bIsUE4Game, System.String GameName, System.String ProjectName, Tools.DotNETCommon.DirectoryReference InEngineDir, Tools.DotNETCommon.DirectoryR
eference AppDirectory, System.String InExecutablePath, System.Boolean& bSupportsPortrait, System.Boolean& bSupportsLandscape, System.Boolean& bSkipIcons) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at IOSPlatform.GetFilesToDeployOrStage (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at Project.CreateStagingManifest (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at Project.CopyBuildToStagingDirectory (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, System.Collections.Generic.Dictionary`2 Commands) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at AutomationTool.Automation.Process (System.String] Arguments, UnrealBuildTool.StartupTraceListener StartupListener) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at AutomationTool.Program.MainProc (System.String] Arguments, UnrealBuildTool.StartupTraceListener StartupListener) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at AutomationTool.Program+<>c__DisplayClass1_0.<Main>b__0 () [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance (System.Func`1 Main) [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
UATHelper: Packaging (iOS): (see /Users/joackim/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Unknown Error