I’m working on creating a system similar to the DS Pokémon games, consisting of 2D sprites in a 3D world. However, I’m running into some issues with the level creation aspect of the game, namely that I want the assets to be split up into smaller tiles that can be easily combined to create a larger world, rather than larger assets. However, that obviously has some consideration that need to be made. The first is the performance concerns that come with have tons of individual static mesh actors in the world. My understanding is that Nanite can help mitigate that. The other issue however comes with making the editing less tedious. Essentially I’m trying to figure out a way to draw tiles like you would for a Paper2D tilemap but for a 3D environment. Has anyone worked with this kind of level design before, and have any ideas on any existing tools/ways I could go about creating this?