Hello, i try package my game for iOS and get this error:
System.Exception: A conflicting instance of AutomationTool is already running.
LogPlayLevel: Error: ERROR: System.Exception: A conflicting instance of AutomationTool is already running. Current location: /Volumes/DataFiles/Unreal_Engine/UE_5.0/Engine/Binaries/DotNET/AutomationTool/AutomationTool.dll. A process manager may be used to determine the conflicting process and what tool may have launched it
LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt '/Volumes/DataFiles/_PROJECTS/UE_Projects/LightnerComplete/Lightner/Binaries/IOS/Lightner.target'. Check that this target has been built.
LogPlayLevel: Error: RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 103
PackagingResults: Error: Launch failed! Missing UnrealGame binary.
You may have to build the UE project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UnrealGame <Platform> <Configuration
Somebody know how can i fix it?