System crash on run after savegame compile

I’m getting some very spectacular crashes that are somehow related to the savegame, but in a strange way.

I can play any level as much as I like, and everything works, including the savegame. Everything gets updated ok, but…

If I just open the savegame BP and hit the compile button and THEN try to run - bang… fatal exception.

After re-starting I can run any level again, no problem, until I press the dredded button in the savegame. You might say ‘well, stop going it then…’. I agree, but I’m sure you also agree it’s a little to close for comfort, so I wanna figure this out.

I’ve attached a log, but also my question is, what happens when you compile the savegame? I didn’t change anything. It’s just a bucket of variables, no code.

It’s like the compile forces something to update, that’s then causing the crash somehow.

I’m pretty sure it’s not the code, I’ve simplifed it down to a ridiculous extent, just a few nodes. Also, I remade the entire savegame BP, assuming something was up with it. Nope…

I’m thinking of installing VS to get more info, but I know where it’s crashing in my code, and would being dropped in some obscure part of the engine code really help?

Any insight welcome :slight_smile: